// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, [[maybe_unused]] const IR::Value& index) { if (info.type == TextureType::Buffer) { throw NotImplementedException("TextureType::Buffer"); } else { return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index)); } } std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) { switch (info.type) { case TextureType::Color1D: return fmt::format("int({})", value); case TextureType::ColorArray1D: case TextureType::Color2D: case TextureType::ColorArray2D: return fmt::format("ivec2({})", value); case TextureType::Color3D: case TextureType::ColorCube: return fmt::format("ivec3({})", value); case TextureType::ColorArrayCube: return fmt::format("ivec4({})", value); default: throw NotImplementedException("Offset type {}", info.type.Value()); } } std::string ShadowSamplerVecCast(TextureType type) { switch (type) { case TextureType::ColorArray2D: case TextureType::ColorCube: case TextureType::ColorArrayCube: return "vec4"; default: return "vec3"; } } IR::Inst* PrepareSparse(IR::Inst& inst) { const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; if (sparse_inst) { sparse_inst->Invalidate(); } return sparse_inst; } } // namespace void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view bias_lc, [[maybe_unused]] const IR::Value& offset) { const auto info{inst.Flags()}; if (info.has_lod_clamp) { throw NotImplementedException("Lod clamp samples"); } const auto texture{Texture(ctx, info, index)}; const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)}; const auto sparse_inst{PrepareSparse(inst)}; if (!sparse_inst) { if (!offset.IsEmpty()) { ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias); } else { if (ctx.stage == Stage::Fragment) { ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias); } else { ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords); } } return; } // TODO: Query sparseTexels extension support if (!offset.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));", *sparse_inst, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel, bias); } else { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst, texture, coords, texel, bias); } } void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view lod_lc, [[maybe_unused]] const IR::Value& offset) { const auto info{inst.Flags()}; if (info.has_bias) { throw NotImplementedException("Bias texture samples"); } if (info.has_lod_clamp) { throw NotImplementedException("Lod clamp samples"); } const auto texture{Texture(ctx, info, index)}; const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)}; const auto sparse_inst{PrepareSparse(inst)}; if (!sparse_inst) { if (!offset.IsEmpty()) { ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc, CastToIntVec(ctx.reg_alloc.Consume(offset), info)); } else { ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc); } return; } // TODO: Query sparseTexels extension support if (!offset.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", *sparse_inst, texture, CastToIntVec(coords, info), lod_lc, CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel); } else { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst, texture, coords, lod_lc, texel); } } void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view dref, [[maybe_unused]] std::string_view bias_lc, [[maybe_unused]] const IR::Value& offset) { const auto info{inst.Flags()}; if (info.has_bias) { throw NotImplementedException("Bias texture samples"); } if (info.has_lod_clamp) { throw NotImplementedException("Lod clamp samples"); } if (!offset.IsEmpty()) { throw NotImplementedException("textureLodOffset"); } const auto texture{Texture(ctx, info, index)}; const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; const auto cast{ShadowSamplerVecCast(info.type)}; if (ctx.stage == Stage::Fragment) { ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias); } else { ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref); } } void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view dref, [[maybe_unused]] std::string_view lod_lc, [[maybe_unused]] const IR::Value& offset) { const auto info{inst.Flags()}; if (info.has_bias) { throw NotImplementedException("Bias texture samples"); } if (info.has_lod_clamp) { throw NotImplementedException("Lod clamp samples"); } if (!offset.IsEmpty()) { throw NotImplementedException("textureLodOffset"); } const auto texture{Texture(ctx, info, index)}; if (info.type == TextureType::ColorArrayCube) { ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc); } else { ctx.AddF32("{}=textureLod({},vec3({},{}),{});", inst, texture, coords, dref, lod_lc); } } void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] const IR::Value& offset2) { throw NotImplementedException("GLSL Instruction"); } void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] const IR::Value& offset2, [[maybe_unused]] std::string_view dref) { throw NotImplementedException("GLSL Instruction"); } void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod, [[maybe_unused]] std::string_view ms) { throw NotImplementedException("GLSL Instruction"); } void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view lod) { throw NotImplementedException("GLSL Instruction"); } void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords) { throw NotImplementedException("GLSL Instruction"); } void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view derivates, [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod_clamp) { throw NotImplementedException("GLSL Instruction"); } void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords) { throw NotImplementedException("GLSL Instruction"); } void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view color) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageGather(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageGatherDref(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageFetch(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageQueryDimensions(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageQueryLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageGradient(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageRead(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageWrite(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleDrefImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleDrefExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageGather(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageGatherDref(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageFetch(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageQueryDimensions(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageQueryLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageGradient(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageRead(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageWrite(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } } // namespace Shader::Backend::GLSL