// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { void EmitSelectU1(EmitContext&, std::string_view, std::string_view, std::string_view) { throw NotImplementedException("GLASM instruction"); } void EmitSelectU8(EmitContext&, std::string_view, std::string_view, std::string_view) { throw NotImplementedException("GLASM instruction"); } void EmitSelectU16(EmitContext&, std::string_view, std::string_view, std::string_view) { throw NotImplementedException("GLASM instruction"); } void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond, std::string_view true_value, std::string_view false_value) { ctx.Add("CMP.S {},{},{},{};", inst, cond, true_value, false_value); } void EmitSelectU64(EmitContext&, std::string_view, std::string_view, std::string_view) { throw NotImplementedException("GLASM instruction"); } void EmitSelectF16(EmitContext&, std::string_view, std::string_view, std::string_view) { throw NotImplementedException("GLASM instruction"); } void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond, std::string_view true_value, std::string_view false_value) { ctx.Add("CMP.S {},{},{},{};", inst, cond, true_value, false_value); } void EmitSelectF64(EmitContext&, std::string_view, std::string_view, std::string_view) { throw NotImplementedException("GLASM instruction"); } } // namespace Shader::Backend::GLASM