// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::GLASM { namespace { template struct FuncTraits {}; template struct FuncTraits { using ReturnType = ReturnType_; static constexpr size_t NUM_ARGS = sizeof...(Args); template using ArgType = std::tuple_element_t>; }; template auto Arg(EmitContext& ctx, const IR::Value& arg) { if constexpr (std::is_same_v) { return ctx.reg_alloc.Consume(arg); } else if constexpr (std::is_same_v) { return arg; } else if constexpr (std::is_same_v) { return arg.U32(); } else if constexpr (std::is_same_v) { return arg.Label(); } else if constexpr (std::is_same_v) { return arg.Attribute(); } else if constexpr (std::is_same_v) { return arg.Patch(); } else if constexpr (std::is_same_v) { return arg.Reg(); } } template void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence) { using Traits = FuncTraits; if constexpr (is_first_arg_inst) { func(ctx, *inst, Arg>(ctx, inst->Arg(I))...); } else { func(ctx, Arg>(ctx, inst->Arg(I))...); } } template void Invoke(EmitContext& ctx, IR::Inst* inst) { using Traits = FuncTraits; static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments"); if constexpr (Traits::NUM_ARGS == 1) { Invoke(ctx, inst, std::make_index_sequence<0>{}); } else { using FirstArgType = typename Traits::template ArgType<1>; static constexpr bool is_first_arg_inst = std::is_same_v; using Indices = std::make_index_sequence; Invoke(ctx, inst, Indices{}); } } void EmitInst(EmitContext& ctx, IR::Inst* inst) { switch (inst->GetOpcode()) { #define OPCODE(name, result_type, ...) \ case IR::Opcode::name: \ return Invoke<&Emit##name>(ctx, inst); #include "shader_recompiler/frontend/ir/opcodes.inc" #undef OPCODE } throw LogicError("Invalid opcode {}", inst->GetOpcode()); } void Identity(IR::Inst& inst, const IR::Value& value) { if (value.IsImmediate()) { return; } IR::Inst* const value_inst{value.InstRecursive()}; if (inst.GetOpcode() == IR::Opcode::Identity) { value_inst->DestructiveAddUsage(inst.UseCount()); value_inst->DestructiveRemoveUsage(); } inst.SetDefinition(value_inst->Definition()); } } // Anonymous namespace std::string EmitGLASM(const Profile&, IR::Program& program, Bindings&) { EmitContext ctx{program}; for (IR::Block* const block : program.blocks) { for (IR::Inst& inst : block->Instructions()) { EmitInst(ctx, &inst); } } std::string header = "!!NVcp5.0\n" "OPTION NV_internal;"; switch (program.stage) { case Stage::Compute: header += fmt::format("GROUP_SIZE {} {} {};", program.workgroup_size[0], program.workgroup_size[1], program.workgroup_size[2]); break; default: break; } header += "TEMP "; for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) { header += fmt::format("R{},", index); } header += "RC;"; if (!program.info.storage_buffers_descriptors.empty()) { header += "LONG TEMP LC;"; } ctx.code.insert(0, header); ctx.code += "END"; return ctx.code; } void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastU16F16(EmitContext&, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastU32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastF32U32(EmitContext&, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastF64U64(EmitContext&, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } } // namespace Shader::Backend::GLASM