#include "input_common/motion_input.h" namespace InputCommon { MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) : kp(new_kp), ki(new_ki), kd(new_kd) { accel = {}; gyro = {}; gyro_drift = {}; gyro_threshold = 0; rotations = {}; quat.w = 0; quat.xyz[0] = 0; quat.xyz[1] = 0; quat.xyz[2] = -1; real_error = {}; integral_error = {}; derivative_error = {}; reset_counter = 0; reset_enabled = true; } void MotionInput::SetAcceleration(Common::Vec3f acceleration) { accel = acceleration; } void MotionInput::SetGyroscope(Common::Vec3f gyroscope) { gyro = gyroscope - gyro_drift; if (gyro.Length2() < gyro_threshold) { gyro = {}; } } void MotionInput::SetQuaternion(Common::Quaternion quaternion) { quat = quaternion; } void MotionInput::SetGyroDrift(Common::Vec3f drift) { drift = gyro_drift; } void MotionInput::SetGyroThreshold(f32 threshold) { gyro_threshold = threshold; } void MotionInput::EnableReset(bool reset) { reset_enabled = reset; } void MotionInput::ResetRotations() { rotations = {}; } bool MotionInput::IsMoving(f32 sensitivity) { return gyro.Length2() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f; } bool MotionInput::IsCalibrated(f32 sensitivity) { return real_error.Length() > sensitivity; } void MotionInput::UpdateRotation(u64 elapsed_time) { rotations += gyro * elapsed_time; } void MotionInput::UpdateOrientation(u64 elapsed_time) { // Short name local variable for readability f32 q1 = quat.w, q2 = quat.xyz[0], q3 = quat.xyz[1], q4 = quat.xyz[2]; f32 sample_period = elapsed_time / 1000000.0f; auto normal_accel = accel.Normalized(); auto rad_gyro = gyro * 3.1415926535f; rad_gyro.z = -rad_gyro.z; // Ignore drift correction if acceleration is not present if (normal_accel.Length() == 1.0f) { f32 ax = -normal_accel.x; f32 ay = normal_accel.y; f32 az = -normal_accel.z; f32 vx, vy, vz; Common::Vec3f new_real_error; // Estimated direction of gravity vx = 2.0f * (q2 * q4 - q1 * q3); vy = 2.0f * (q1 * q2 + q3 * q4); vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; // Error is cross product between estimated direction and measured direction of gravity new_real_error.x = ay * vz - az * vy; new_real_error.y = az * vx - ax * vz; new_real_error.x = ax * vy - ay * vx; derivative_error = new_real_error - real_error; real_error = new_real_error; // Prevent integral windup if (ki != 0.0f) { integral_error += real_error; } else { integral_error = {}; } // Apply feedback terms rad_gyro += kp * real_error; rad_gyro += ki * integral_error; rad_gyro += kd * derivative_error; } f32 gx = rad_gyro.y; f32 gy = rad_gyro.x; f32 gz = rad_gyro.z; // Integrate rate of change of quaternion f32 pa, pb, pc; pa = q2; pb = q3; pc = q4; q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period); q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period); q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); quat.w = q1; quat.xyz[0] = q2; quat.xyz[1] = q3; quat.xyz[2] = q4; quat = quat.Normalized(); } std::array MotionInput::GetOrientation() { std::array orientation = {}; Common::Quaternion quad; quad.w = -quat.xyz[2]; quad.xyz[0] = -quat.xyz[1]; quad.xyz[1] = -quat.xyz[0]; quad.xyz[2] = -quat.w; std::array matrix4x4 = quad.ToMatrix(); orientation[0] = Common::Vec3f(matrix4x4[0], matrix4x4[1], matrix4x4[2]); orientation[1] = Common::Vec3f(matrix4x4[4], matrix4x4[5], matrix4x4[6]); orientation[2] = Common::Vec3f(matrix4x4[8], matrix4x4[9], matrix4x4[10]); return orientation; } Common::Vec3f MotionInput::GetAcceleration() { return accel; } Common::Vec3f MotionInput::GetGyroscope() { return gyro; } Common::Quaternion MotionInput::GetQuaternion() { return quat; } Common::Vec3f MotionInput::GetRotations() { return rotations; } void MotionInput::resetOrientation() { if (!reset_enabled) { return; } if (!IsMoving(0.5f) && accel.z <= -0.9f) { ++reset_counter; if (reset_counter > 900) { // TODO: calculate quaternion from gravity vector quat.w = 0; quat.xyz[0] = 0; quat.xyz[1] = 0; quat.xyz[2] = -1; integral_error = {}; reset_counter = 0; } } else { reset_counter = 0; } } } // namespace InputCommon