// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/hle/service/mii/mii_util.h" #include "core/hle/service/mii/types/char_info.h" #include "core/hle/service/mii/types/raw_data.h" #include "core/hle/service/mii/types/store_data.h" #include "core/hle/service/mii/types/ver3_store_data.h" namespace Service::Mii { void Ver3StoreData::BuildToStoreData(CharInfo& out_char_info) const { if (!IsValid()) { return; } // TODO: We are ignoring a bunch of data from the mii_v3 out_char_info.gender = static_cast(mii_information.gender); out_char_info.favorite_color = static_cast(mii_information.favorite_color); out_char_info.height = height; out_char_info.build = build; // Copy name until string terminator out_char_info.name = {}; for (std::size_t index = 0; index < out_char_info.name.size() - 1; index++) { out_char_info.name[index] = mii_name[index]; if (out_char_info.name[index] == 0) { break; } } out_char_info.font_region = region_information.character_set; out_char_info.faceline_type = appearance_bits1.face_shape; out_char_info.faceline_color = appearance_bits1.skin_color; out_char_info.faceline_wrinkle = appearance_bits2.wrinkles; out_char_info.faceline_make = appearance_bits2.makeup; out_char_info.hair_type = hair_style; out_char_info.hair_color = appearance_bits3.hair_color; out_char_info.hair_flip = appearance_bits3.flip_hair; out_char_info.eye_type = static_cast(appearance_bits4.eye_type); out_char_info.eye_color = static_cast(appearance_bits4.eye_color); out_char_info.eye_scale = static_cast(appearance_bits4.eye_scale); out_char_info.eye_aspect = static_cast(appearance_bits4.eye_vertical_stretch); out_char_info.eye_rotate = static_cast(appearance_bits4.eye_rotation); out_char_info.eye_x = static_cast(appearance_bits4.eye_spacing); out_char_info.eye_y = static_cast(appearance_bits4.eye_y_position); out_char_info.eyebrow_type = static_cast(appearance_bits5.eyebrow_style); out_char_info.eyebrow_color = static_cast(appearance_bits5.eyebrow_color); out_char_info.eyebrow_scale = static_cast(appearance_bits5.eyebrow_scale); out_char_info.eyebrow_aspect = static_cast(appearance_bits5.eyebrow_yscale); out_char_info.eyebrow_rotate = static_cast(appearance_bits5.eyebrow_rotation); out_char_info.eyebrow_x = static_cast(appearance_bits5.eyebrow_spacing); out_char_info.eyebrow_y = static_cast(appearance_bits5.eyebrow_y_position); out_char_info.nose_type = static_cast(appearance_bits6.nose_type); out_char_info.nose_scale = static_cast(appearance_bits6.nose_scale); out_char_info.nose_y = static_cast(appearance_bits6.nose_y_position); out_char_info.mouth_type = static_cast(appearance_bits7.mouth_type); out_char_info.mouth_color = static_cast(appearance_bits7.mouth_color); out_char_info.mouth_scale = static_cast(appearance_bits7.mouth_scale); out_char_info.mouth_aspect = static_cast(appearance_bits7.mouth_horizontal_stretch); out_char_info.mouth_y = static_cast(appearance_bits8.mouth_y_position); out_char_info.mustache_type = static_cast(appearance_bits8.mustache_type); out_char_info.mustache_scale = static_cast(appearance_bits9.mustache_scale); out_char_info.mustache_y = static_cast(appearance_bits9.mustache_y_position); out_char_info.beard_type = static_cast(appearance_bits9.bear_type); out_char_info.beard_color = static_cast(appearance_bits9.facial_hair_color); out_char_info.glasses_type = static_cast(appearance_bits10.glasses_type); out_char_info.glasses_color = static_cast(appearance_bits10.glasses_color); out_char_info.glasses_scale = static_cast(appearance_bits10.glasses_scale); out_char_info.glasses_y = static_cast(appearance_bits10.glasses_y_position); out_char_info.mole_type = static_cast(appearance_bits11.mole_enabled); out_char_info.mole_scale = static_cast(appearance_bits11.mole_scale); out_char_info.mole_x = static_cast(appearance_bits11.mole_x_position); out_char_info.mole_y = static_cast(appearance_bits11.mole_y_position); } void Ver3StoreData::BuildFromStoreData(const CharInfo& char_info) { version = 1; mii_information.gender.Assign(char_info.gender); mii_information.favorite_color.Assign(char_info.favorite_color); height = char_info.height; build = char_info.build; // Copy name until string terminator mii_name = {}; for (std::size_t index = 0; index < char_info.name.size() - 1; index++) { mii_name[index] = char_info.name[index]; if (mii_name[index] == 0) { break; } } region_information.character_set.Assign(char_info.font_region); appearance_bits1.face_shape.Assign(char_info.faceline_type); appearance_bits2.wrinkles.Assign(char_info.faceline_wrinkle); appearance_bits2.makeup.Assign(char_info.faceline_make); hair_style = char_info.hair_type; appearance_bits3.flip_hair.Assign(char_info.hair_flip); appearance_bits4.eye_type.Assign(char_info.eye_type); appearance_bits4.eye_scale.Assign(char_info.eye_scale); appearance_bits4.eye_vertical_stretch.Assign(char_info.eye_aspect); appearance_bits4.eye_rotation.Assign(char_info.eye_rotate); appearance_bits4.eye_spacing.Assign(char_info.eye_x); appearance_bits4.eye_y_position.Assign(char_info.eye_y); appearance_bits5.eyebrow_style.Assign(char_info.eyebrow_type); appearance_bits5.eyebrow_scale.Assign(char_info.eyebrow_scale); appearance_bits5.eyebrow_yscale.Assign(char_info.eyebrow_aspect); appearance_bits5.eyebrow_rotation.Assign(char_info.eyebrow_rotate); appearance_bits5.eyebrow_spacing.Assign(char_info.eyebrow_x); appearance_bits5.eyebrow_y_position.Assign(char_info.eyebrow_y); appearance_bits6.nose_type.Assign(char_info.nose_type); appearance_bits6.nose_scale.Assign(char_info.nose_scale); appearance_bits6.nose_y_position.Assign(char_info.nose_y); appearance_bits7.mouth_type.Assign(char_info.mouth_type); appearance_bits7.mouth_scale.Assign(char_info.mouth_scale); appearance_bits7.mouth_horizontal_stretch.Assign(char_info.mouth_aspect); appearance_bits8.mouth_y_position.Assign(char_info.mouth_y); appearance_bits8.mustache_type.Assign(char_info.mustache_type); appearance_bits9.mustache_scale.Assign(char_info.mustache_scale); appearance_bits9.mustache_y_position.Assign(char_info.mustache_y); appearance_bits9.bear_type.Assign(char_info.beard_type); appearance_bits10.glasses_scale.Assign(char_info.glasses_scale); appearance_bits10.glasses_y_position.Assign(char_info.glasses_y); appearance_bits11.mole_enabled.Assign(char_info.mole_type); appearance_bits11.mole_scale.Assign(char_info.mole_scale); appearance_bits11.mole_x_position.Assign(char_info.mole_x); appearance_bits11.mole_y_position.Assign(char_info.mole_y); // These types are converted to V3 from a table appearance_bits1.skin_color.Assign(RawData::FromVer3GetFacelineColor(char_info.faceline_color)); appearance_bits3.hair_color.Assign(RawData::FromVer3GetHairColor(char_info.hair_color)); appearance_bits4.eye_color.Assign(RawData::FromVer3GetEyeColor(char_info.eye_color)); appearance_bits5.eyebrow_color.Assign(RawData::FromVer3GetHairColor(char_info.eyebrow_color)); appearance_bits7.mouth_color.Assign(RawData::FromVer3GetMouthlineColor(char_info.mouth_color)); appearance_bits9.facial_hair_color.Assign(RawData::FromVer3GetHairColor(char_info.beard_color)); appearance_bits10.glasses_color.Assign(RawData::FromVer3GetGlassColor(char_info.glasses_color)); appearance_bits10.glasses_type.Assign(RawData::FromVer3GetGlassType(char_info.glasses_type)); crc = MiiUtil::CalculateCrc16(&version, sizeof(Ver3StoreData) - sizeof(u16)); } u32 Ver3StoreData::IsValid() const { bool is_valid = version == 0 || version == 3; is_valid = is_valid && (mii_name[0] != 0); is_valid = is_valid && (mii_information.birth_month < 13); is_valid = is_valid && (mii_information.birth_day < 32); is_valid = is_valid && (mii_information.favorite_color < 12); is_valid = is_valid && (height < 128); is_valid = is_valid && (build < 128); is_valid = is_valid && (appearance_bits1.face_shape < 12); is_valid = is_valid && (appearance_bits1.skin_color < 7); is_valid = is_valid && (appearance_bits2.wrinkles < 12); is_valid = is_valid && (appearance_bits2.makeup < 12); is_valid = is_valid && (hair_style < 132); is_valid = is_valid && (appearance_bits3.hair_color < 8); is_valid = is_valid && (appearance_bits4.eye_type < 60); is_valid = is_valid && (appearance_bits4.eye_color < 6); is_valid = is_valid && (appearance_bits4.eye_scale < 8); is_valid = is_valid && (appearance_bits4.eye_vertical_stretch < 7); is_valid = is_valid && (appearance_bits4.eye_rotation < 8); is_valid = is_valid && (appearance_bits4.eye_spacing < 13); is_valid = is_valid && (appearance_bits4.eye_y_position < 19); is_valid = is_valid && (appearance_bits5.eyebrow_style < 25); is_valid = is_valid && (appearance_bits5.eyebrow_color < 8); is_valid = is_valid && (appearance_bits5.eyebrow_scale < 9); is_valid = is_valid && (appearance_bits5.eyebrow_yscale < 7); is_valid = is_valid && (appearance_bits5.eyebrow_rotation < 12); is_valid = is_valid && (appearance_bits5.eyebrow_spacing < 12); is_valid = is_valid && (appearance_bits5.eyebrow_y_position < 19); is_valid = is_valid && (appearance_bits6.nose_type < 18); is_valid = is_valid && (appearance_bits6.nose_scale < 9); is_valid = is_valid && (appearance_bits6.nose_y_position < 19); is_valid = is_valid && (appearance_bits7.mouth_type < 36); is_valid = is_valid && (appearance_bits7.mouth_color < 5); is_valid = is_valid && (appearance_bits7.mouth_scale < 9); is_valid = is_valid && (appearance_bits7.mouth_horizontal_stretch < 7); is_valid = is_valid && (appearance_bits8.mouth_y_position < 19); is_valid = is_valid && (appearance_bits8.mustache_type < 6); is_valid = is_valid && (appearance_bits9.mustache_scale < 7); is_valid = is_valid && (appearance_bits9.mustache_y_position < 17); is_valid = is_valid && (appearance_bits9.bear_type < 6); is_valid = is_valid && (appearance_bits9.facial_hair_color < 8); is_valid = is_valid && (appearance_bits10.glasses_type < 9); is_valid = is_valid && (appearance_bits10.glasses_color < 6); is_valid = is_valid && (appearance_bits10.glasses_scale < 8); is_valid = is_valid && (appearance_bits10.glasses_y_position < 21); is_valid = is_valid && (appearance_bits11.mole_enabled < 2); is_valid = is_valid && (appearance_bits11.mole_scale < 9); is_valid = is_valid && (appearance_bits11.mole_x_position < 17); is_valid = is_valid && (appearance_bits11.mole_y_position < 31); return is_valid; } } // namespace Service::Mii