// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/assert.h" #include "common/common_funcs.h" #include "core/hle/kernel/physical_memory.h" namespace Core { class System; namespace DramMemoryMap { constexpr u64 Base = 0x80000000ULL; constexpr u64 Size = 0x100000000ULL; constexpr u64 End = Base + Size; constexpr u64 KernelReserveBase = Base + 0x60000; constexpr u64 SlabHeapBase = KernelReserveBase + 0x85000; constexpr u64 SlapHeapSize = 0xa21000; constexpr u64 SlabHeapEnd = SlabHeapBase + SlapHeapSize; }; // namespace DramMemoryMap class DeviceMemory : NonCopyable { public: DeviceMemory(Core::System& system); ~DeviceMemory(); template PAddr GetPhysicalAddr(T* ptr) { const auto ptr_addr{reinterpret_cast(ptr)}; const auto base_addr{reinterpret_cast(base)}; ASSERT(ptr_addr >= base_addr); return ptr_addr - base_addr + DramMemoryMap::Base; } PAddr GetPhysicalAddr(VAddr addr); u8* GetPointer(PAddr addr); private: u8* base{}; Kernel::PhysicalMemory physical_memory; Core::System& system; }; } // namespace Core