// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/core.h" #include "core/device_memory.h" #include "core/memory.h" namespace Core { DeviceMemory::DeviceMemory(System& system) : buffer{DramMemoryMap::Size}, system{system} {} DeviceMemory::~DeviceMemory() = default; PAddr DeviceMemory::GetPhysicalAddr(VAddr addr) { const u8* const base{system.Memory().GetPointer(addr)}; ASSERT(base); const uintptr_t offset{static_cast(base - GetPointer(DramMemoryMap::Base))}; return DramMemoryMap::Base + offset; } } // namespace Core