From fd4e994de3196dfdd2a3f2caf4ca8934e719c296 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Wed, 27 Mar 2019 07:11:50 -0400 Subject: Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters --- src/video_core/shader/decode/texture.cpp | 47 ++++++++++++++++---------------- src/video_core/shader/shader_ir.h | 20 ++++++-------- 2 files changed, 33 insertions(+), 34 deletions(-) (limited to 'src') diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 3eac75bef..5d670b24e 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -54,7 +54,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { const auto process_mode = instr.tex.GetTextureProcessMode(); WriteTexInstructionFloat( bb, instr, - GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi)); + GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi, {})); break; } case OpCode::Id::TEX_B: { @@ -69,9 +69,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { const bool is_array = instr.tex_b.array != 0; const bool depth_compare = instr.tex_b.UsesMiscMode(TextureMiscMode::DC); const auto process_mode = instr.tex_b.GetTextureProcessMode(); - WriteTexInstructionFloat(bb, instr, - GetTexCode(instr, texture_type, process_mode, depth_compare, - is_array, true, instr.gpr20)); + WriteTexInstructionFloat( + bb, instr, + GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, {instr.gpr20})); break; } case OpCode::Id::TEXS: { @@ -162,10 +162,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { // Sadly, not all texture instructions specify the type of texture their sampler // uses. This must be fixed at a later instance. const auto& sampler = - !is_bindless - ? GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false) - : GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false, - false); + is_bindless + ? GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false, + false) + : GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); u32 indexer = 0; switch (instr.txq.query_type) { @@ -203,9 +203,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { auto texture_type = instr.tmml.texture_type.Value(); const bool is_array = instr.tmml.array != 0; - const auto& sampler = !is_bindless - ? GetSampler(instr.sampler, texture_type, is_array, false) - : GetBindlessSampler(instr.gpr20, texture_type, is_array, false); + const auto& sampler = is_bindless + ? GetBindlessSampler(instr.gpr20, texture_type, is_array, false) + : GetSampler(instr.sampler, texture_type, is_array, false); std::vector coords; @@ -381,25 +381,26 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, TextureProcessMode process_mode, std::vector coords, - Node array, Node depth_compare, u32 bias_offset, std::vector aoffi, bool is_bindless, - Register bindless_reg) { + Node array, Node depth_compare, u32 bias_offset, std::vector aoffi, std::optional bindless_reg) { const bool is_array = array; const bool is_shadow = depth_compare; + const bool is_bindless = bindless_reg.has_value(); UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) || (texture_type == TextureType::TextureCube && is_array && is_shadow), "This method is not supported."); - const auto& sampler = !is_bindless - ? GetSampler(instr.sampler, texture_type, is_array, is_shadow) - : GetBindlessSampler(bindless_reg, texture_type, is_array, is_shadow); + const auto& sampler = is_bindless + ? GetBindlessSampler(*bindless_reg, texture_type, is_array, is_shadow) + : GetSampler(instr.sampler, texture_type, is_array, is_shadow); const bool lod_needed = process_mode == TextureProcessMode::LZ || process_mode == TextureProcessMode::LL || process_mode == TextureProcessMode::LLA; - // LOD selection (either via bias or explicit textureLod) not supported in GL for - // sampler2DArrayShadow and samplerCubeArrayShadow. + // LOD selection (either via bias or explicit textureLod) not + // supported in GL for sampler2DArrayShadow and + // samplerCubeArrayShadow. const bool gl_lod_supported = !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) || (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow)); @@ -417,8 +418,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, lod = Immediate(0.0f); break; case TextureProcessMode::LB: - // If present, lod or bias are always stored in the register indexed by the gpr20 - // field with an offset depending on the usage of the other registers + // If present, lod or bias are always stored in the register + // indexed by the gpr20 field with an offset depending on the + // usage of the other registers bias = GetRegister(instr.gpr20.Value() + bias_offset); break; case TextureProcessMode::LL: @@ -442,7 +444,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, TextureProcessMode process_mode, bool depth_compare, bool is_array, - bool is_aoffi, bool is_bindless, Register bindless_reg) { + bool is_aoffi, std::optional bindless_reg) { const bool lod_bias_enabled{ (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)}; @@ -482,8 +484,7 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, dc = GetRegister(parameter_register++); } - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi, is_bindless, - bindless_reg); + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi, bindless_reg); } Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index ed321cfe5..11495799f 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -769,11 +769,10 @@ private: void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, const Node4& components); - Node4 GetTexCode( - Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, - Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, bool is_array, - bool is_aoffi, bool is_bindless = false, - Tegra::Shader::Register bindless_reg = static_cast(0)); + Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, + Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, + bool is_array, bool is_aoffi, + std::optional bindless_reg); Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, @@ -790,12 +789,11 @@ private: bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs); std::vector GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4); - - Node4 GetTextureCode( - Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, - Tegra::Shader::TextureProcessMode process_mode, std::vector coords, Node array, - Node depth_compare, u32 bias_offset, std::vector aoffi, bool is_bindless = false, - Tegra::Shader::Register bindless_reg = static_cast(0)); + + Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, + Tegra::Shader::TextureProcessMode process_mode, std::vector coords, + Node array, Node depth_compare, u32 bias_offset, std::vector aoffi, + std::optional bindless_reg); Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type, u64 byte_height); -- cgit v1.2.3