From 123024cea286eb37a2604157c0093e64b2271b25 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Wed, 29 Jul 2020 07:51:42 -0400 Subject: game_list_worker: Do not clear entries when > 1 gamedir is present Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once. --- src/yuzu/game_list_worker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 239016b94..643ca6491 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -350,6 +350,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa void GameListWorker::run() { stop_processing = false; + provider->ClearAllEntries(); for (UISettings::GameDir& game_dir : game_dirs) { if (game_dir.path == QStringLiteral("SDMC")) { @@ -368,7 +369,6 @@ void GameListWorker::run() { watch_list.append(game_dir.path); auto* const game_list_dir = new GameListDir(game_dir); emit DirEntryReady(game_list_dir); - provider->ClearAllEntries(); ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0, game_list_dir); ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), -- cgit v1.2.3