From 4e4b8775b56a7f596e509aab597067815d005507 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 11 Jul 2021 14:39:13 -0400 Subject: main: Update Shader Cache menu options This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title. This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist. --- src/yuzu/game_list.cpp | 14 ++++++++++-- src/yuzu/game_list.h | 4 +++- src/yuzu/main.cpp | 59 ++++++++++++++++++++++++++++++++++++++++---------- src/yuzu/main.h | 3 ++- 4 files changed, 64 insertions(+), 16 deletions(-) (limited to 'src') diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 76c063c97..f746bd85d 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -520,9 +520,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri QMenu* remove_menu = context_menu.addMenu(tr("Remove")); QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update")); QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC")); - QAction* remove_shader_cache = remove_menu->addAction(tr("Remove Shader Cache")); QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration")); + QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache")); + QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache")); remove_menu->addSeparator(); + QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches")); QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents")); QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS")); QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS")); @@ -540,6 +542,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri open_transferable_shader_cache->setVisible(program_id != 0); remove_update->setVisible(program_id != 0); remove_dlc->setVisible(program_id != 0); + remove_gl_shader_cache->setVisible(program_id != 0); + remove_vk_shader_cache->setVisible(program_id != 0); remove_shader_cache->setVisible(program_id != 0); remove_all_content->setVisible(program_id != 0); auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); @@ -569,8 +573,14 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri connect(remove_dlc, &QAction::triggered, [this, program_id]() { emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent); }); + connect(remove_gl_shader_cache, &QAction::triggered, [this, program_id, path]() { + emit RemoveFileRequested(program_id, GameListRemoveTarget::GlShaderCache, path); + }); + connect(remove_vk_shader_cache, &QAction::triggered, [this, program_id, path]() { + emit RemoveFileRequested(program_id, GameListRemoveTarget::VkShaderCache, path); + }); connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() { - emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache, path); + emit RemoveFileRequested(program_id, GameListRemoveTarget::AllShaderCache, path); }); connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path); diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index c9a9f4654..10339dcca 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -41,7 +41,9 @@ enum class GameListOpenTarget { }; enum class GameListRemoveTarget { - ShaderCache, + GlShaderCache, + VkShaderCache, + AllShaderCache, CustomConfiguration, }; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 562dfa620..a5159a1ee 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1655,9 +1655,9 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)}; - if (!Common::FS::Exists(shader_cache_folder_path)) { + if (!Common::FS::CreateDirs(shader_cache_folder_path)) { QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), - tr("A shader cache for this title does not exist.")); + tr("Filed to create the shader cache directory for this title.")); return; } const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)}; @@ -1805,8 +1805,12 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ const std::string& game_path) { const QString question = [this, target] { switch (target) { - case GameListRemoveTarget::ShaderCache: - return tr("Delete Transferable Shader Cache?"); + case GameListRemoveTarget::GlShaderCache: + return tr("Delete OpenGL Transferable Shader Cache?"); + case GameListRemoveTarget::VkShaderCache: + return tr("Delete Vulkan Transferable Shader Cache?"); + case GameListRemoveTarget::AllShaderCache: + return tr("Delete All Transferable Shader Caches?"); case GameListRemoveTarget::CustomConfiguration: return tr("Remove Custom Game Configuration?"); default: @@ -1820,8 +1824,12 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ } switch (target) { - case GameListRemoveTarget::ShaderCache: - RemoveTransferableShaderCache(program_id); + case GameListRemoveTarget::GlShaderCache: + case GameListRemoveTarget::VkShaderCache: + RemoveTransferableShaderCache(program_id, target); + break; + case GameListRemoveTarget::AllShaderCache: + RemoveAllTransferableShaderCaches(program_id); break; case GameListRemoveTarget::CustomConfiguration: RemoveCustomConfiguration(program_id, game_path); @@ -1829,18 +1837,27 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ } } -void GMainWindow::RemoveTransferableShaderCache(u64 program_id) { +void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) { + const auto target_file_name = [target] { + switch (target) { + case GameListRemoveTarget::GlShaderCache: + return "opengl.bin"; + case GameListRemoveTarget::VkShaderCache: + return "vulkan.bin"; + default: + return ""; + } + }(); const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); - const auto transferable_shader_cache_file_path = - shader_cache_dir / "opengl" / "transferable" / fmt::format("{:016X}.bin", program_id); + const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id); + const auto target_file = shader_cache_folder_path / target_file_name; - if (!Common::FS::Exists(transferable_shader_cache_file_path)) { + if (!Common::FS::Exists(target_file)) { QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), tr("A shader cache for this title does not exist.")); return; } - - if (Common::FS::RemoveFile(transferable_shader_cache_file_path)) { + if (Common::FS::RemoveFile(target_file)) { QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the transferable shader cache.")); } else { @@ -1849,6 +1866,24 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) { } } +void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) { + const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); + const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id); + + if (!Common::FS::Exists(program_shader_cache_dir)) { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"), + tr("A shader cache for this title does not exist.")); + return; + } + if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the transferable shader caches.")); + } else { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"), + tr("Failed to remove the transferable shader cache directory.")); + } +} + void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) { const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path)); const auto config_file_name = diff --git a/src/yuzu/main.h b/src/yuzu/main.h index a50e5b9fe..3eb6aed56 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -282,7 +282,8 @@ private: void RemoveBaseContent(u64 program_id, const QString& entry_type); void RemoveUpdateContent(u64 program_id, const QString& entry_type); void RemoveAddOnContent(u64 program_id, const QString& entry_type); - void RemoveTransferableShaderCache(u64 program_id); + void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target); + void RemoveAllTransferableShaderCaches(u64 program_id); void RemoveCustomConfiguration(u64 program_id, const std::string& game_path); std::optional SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id); InstallResult InstallNSPXCI(const QString& filename); -- cgit v1.2.3