From 41b77c4e0af45b0b8235e1ea52a1c9ec1ec4ed32 Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 13 Aug 2018 01:18:13 -0400 Subject: maxwell_to_gl: Implement VertexAttribute::Size::Size_8. - Used by Breath of the Wild. --- src/video_core/renderer_opengl/maxwell_to_gl.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 679e5ceb2..83ea0cfc0 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -27,6 +27,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { case Maxwell::VertexAttribute::Type::UnsignedNorm: { switch (attrib.size) { + case Maxwell::VertexAttribute::Size::Size_8: case Maxwell::VertexAttribute::Size::Size_8_8: case Maxwell::VertexAttribute::Size::Size_8_8_8_8: return GL_UNSIGNED_BYTE; -- cgit v1.2.3