From 0306c50339ae6f5a739826accadd91dabeec9f7b Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 3 Feb 2019 17:07:20 -0400 Subject: Fix TXQ not using the component mask. --- src/video_core/engines/shader_bytecode.h | 4 ++++ src/video_core/shader/decode/memory.cpp | 15 +++++++++------ 2 files changed, 13 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 9989825f8..3ec37b122 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -981,6 +981,10 @@ union Instruction { } return false; } + + bool IsComponentEnabled(std::size_t component) const { + return ((1ul << component) & component_mask) != 0; + } } txq; union { diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index 04cb386b7..7d4d2b9ef 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -324,15 +324,18 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) { const auto& sampler = GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); + u32 indexer = 0; switch (instr.txq.query_type) { case Tegra::Shader::TextureQueryType::Dimension: { for (u32 element = 0; element < 4; ++element) { - MetaTexture meta{sampler, element}; - const Node value = Operation(OperationCode::F4TextureQueryDimensions, - std::move(meta), GetRegister(instr.gpr8)); - SetTemporal(bb, element, value); + if (instr.txq.IsComponentEnabled(element)) { + MetaTexture meta{sampler, element}; + const Node value = Operation(OperationCode::F4TextureQueryDimensions, + std::move(meta), GetRegister(instr.gpr8)); + SetTemporal(bb, indexer++, value); + } } - for (u32 i = 0; i < 4; ++i) { + for (u32 i = 0; i < indexer; ++i) { SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); } break; @@ -734,4 +737,4 @@ std::tuple ShaderIR::ValidateAndGetCoordinateElement( return {coord_count, total_coord_count}; } -} // namespace VideoCommon::Shader \ No newline at end of file +} // namespace VideoCommon::Shader -- cgit v1.2.3