From 8b08cb925b6832c5d2bb250df6faf9726c3f5d4b Mon Sep 17 00:00:00 2001 From: bunnei Date: Sat, 8 Sep 2018 04:05:56 -0400 Subject: gl_rasterizer: Use baseInstance instead of moving the buffer points. This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp --- src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.cpp') diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index c87e96b2d..2f7916256 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -91,6 +91,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() { unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev"); if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); + if (!GLAD_GL_ARB_base_instance) + unsupported_ext.push_back("ARB_base_instance"); // Extensions required to support some texture formats. if (!GLAD_GL_EXT_texture_compression_s3tc) -- cgit v1.2.3