From ebd613c2ccfa770caa55bff9e6ca67eee7bca754 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 14 Jan 2018 23:51:54 -0500 Subject: renderer: Render previous frame when no new one is available. --- src/video_core/renderer_base.h | 3 ++- src/video_core/renderer_opengl/renderer_opengl.cpp | 23 ++++++++++++---------- src/video_core/renderer_opengl/renderer_opengl.h | 8 +++----- 3 files changed, 18 insertions(+), 16 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h index d15db6c8c..28893b181 100644 --- a/src/video_core/renderer_base.h +++ b/src/video_core/renderer_base.h @@ -5,6 +5,7 @@ #pragma once #include +#include #include "common/assert.h" #include "common/common_types.h" @@ -47,7 +48,7 @@ public: virtual ~RendererBase() {} /// Swap buffers (render frame) - virtual void SwapBuffers(const FramebufferInfo& framebuffer_info) = 0; + virtual void SwapBuffers(boost::optional framebuffer_info) = 0; /** * Set the emulator window to use for renderer diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a5df91604..f1c3ff948 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -4,8 +4,8 @@ #include #include -#include #include +#include #include #include #include "common/assert.h" @@ -98,20 +98,23 @@ RendererOpenGL::RendererOpenGL() = default; RendererOpenGL::~RendererOpenGL() = default; /// Swap buffers (render frame) -void RendererOpenGL::SwapBuffers(const FramebufferInfo& framebuffer_info) { +void RendererOpenGL::SwapBuffers(boost::optional framebuffer_info) { // Maintain the rasterizer's state as a priority OpenGLState prev_state = OpenGLState::GetCurState(); state.Apply(); - if (screen_info.texture.width != (GLsizei)framebuffer_info.width || - screen_info.texture.height != (GLsizei)framebuffer_info.height || - screen_info.texture.pixel_format != framebuffer_info.pixel_format) { - // Reallocate texture if the framebuffer size has changed. - // This is expected to not happen very often and hence should not be a - // performance problem. - ConfigureFramebufferTexture(screen_info.texture, framebuffer_info); + if (framebuffer_info != boost::none) { + // If framebuffer_info is provided, reload it from memory to a texture + if (screen_info.texture.width != (GLsizei)framebuffer_info->width || + screen_info.texture.height != (GLsizei)framebuffer_info->height || + screen_info.texture.pixel_format != framebuffer_info->pixel_format) { + // Reallocate texture if the framebuffer size has changed. + // This is expected to not happen very often and hence should not be a + // performance problem. + ConfigureFramebufferTexture(screen_info.texture, *framebuffer_info); + } + LoadFBToScreenInfo(*framebuffer_info, screen_info); } - LoadFBToScreenInfo(framebuffer_info, screen_info); DrawScreens(); diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index dc21d7a38..2f5e35787 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -37,7 +37,7 @@ public: ~RendererOpenGL() override; /// Swap buffers (render frame) - void SwapBuffers(const FramebufferInfo& framebuffer_info) override; + void SwapBuffers(boost::optional framebuffer_info) override; /** * Set the emulator window to use for renderer @@ -53,15 +53,13 @@ public: private: void InitOpenGLObjects(); - void ConfigureFramebufferTexture(TextureInfo& texture, - const FramebufferInfo& framebuffer_info); + void ConfigureFramebufferTexture(TextureInfo& texture, const FramebufferInfo& framebuffer_info); void DrawScreens(); void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h); void UpdateFramerate(); // Loads framebuffer from emulated memory into the display information structure - void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, - ScreenInfo& screen_info); + void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, ScreenInfo& screen_info); // Fills active OpenGL texture with the given RGB color. void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture); -- cgit v1.2.3