From 19cf9952252fc0f9c31037676b56b6d7716ffd2f Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 7 Jan 2019 02:22:00 -0300 Subject: gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 14 +++++++++++++- src/video_core/renderer_opengl/gl_rasterizer.h | 18 ++++++++++++++++++ 2 files changed, 31 insertions(+), 1 deletion(-) (limited to 'src/video_core') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 37f01d4f7..aa8dab0c2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -488,7 +488,19 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us bool using_depth_fb, bool preserve_contents, std::optional single_color_target) { MICROPROFILE_SCOPE(OpenGL_Framebuffer); - const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); + const auto& regs = gpu.regs; + + const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents, + single_color_target}; + if (fb_config_state == current_framebuffer_config_state && gpu.dirty_flags.color_buffer == 0 && + !gpu.dirty_flags.zeta_buffer) { + // Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or + // single color targets). This is done because the guest registers may not change but the + // host framebuffer may contain different attachments + return; + } + current_framebuffer_config_state = fb_config_state; Surface depth_surface; if (using_depth_fb) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 8a891ffc7..45c988816 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -94,6 +94,23 @@ private: float max_anisotropic = 1.0f; }; + struct FramebufferConfigState { + bool using_color_fb{}; + bool using_depth_fb{}; + bool preserve_contents{}; + std::optional single_color_target; + + bool operator==(const FramebufferConfigState& rhs) const { + return std::tie(using_color_fb, using_depth_fb, preserve_contents, + single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb, + rhs.preserve_contents, + rhs.single_color_target); + } + bool operator!=(const FramebufferConfigState& rhs) const { + return !operator==(rhs); + } + }; + /** * Configures the color and depth framebuffer states. * @param use_color_fb If true, configure color framebuffers. @@ -197,6 +214,7 @@ private: vertex_array_cache; std::map framebuffer_cache; + FramebufferConfigState current_framebuffer_config_state; std::array texture_samplers; -- cgit v1.2.3