From 16139ed53b1b4be3ffc985b84ad966c8920082d4 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 24 Jul 2018 12:10:35 -0400 Subject: gl_rasterizer: Use std::string_view instead of std::string when checking for extensions We can avoid heap allocations here by just using a std::string_view instead of performing unnecessary copying of the string data. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/video_core') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index d2ac067c0..f45fbbcd4 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -5,6 +5,7 @@ #include #include #include +#include #include #include #include @@ -54,7 +55,8 @@ RasterizerOpenGL::RasterizerOpenGL() { GLint ext_num; glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num); for (GLint i = 0; i < ext_num; i++) { - std::string extension{reinterpret_cast(glGetStringi(GL_EXTENSIONS, i))}; + const std::string_view extension{ + reinterpret_cast(glGetStringi(GL_EXTENSIONS, i))}; if (extension == "GL_ARB_buffer_storage") { has_ARB_buffer_storage = true; -- cgit v1.2.3