From 7fefec585c805fa09951da11890bb90afb8a42a9 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 15 Jan 2019 16:28:42 -0300 Subject: gl_shader_disk_cache: Pass core system as argument and guard against games without title ids --- src/video_core/video_core.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/video_core/video_core.cpp') diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index 0b8ccdd44..cb82ecf3f 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -11,8 +11,9 @@ namespace VideoCore { -std::unique_ptr CreateRenderer(Core::Frontend::EmuWindow& emu_window) { - return std::make_unique(emu_window); +std::unique_ptr CreateRenderer(Core::Frontend::EmuWindow& emu_window, + Core::System& system) { + return std::make_unique(emu_window, system); } u16 GetResolutionScaleFactor(const RendererBase& renderer) { -- cgit v1.2.3