From a007ac6b9ccc23861f5a5c6967d535220ed794b0 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Sun, 7 May 2023 09:48:26 -0400 Subject: configure_graphics_advance: Generate UI at runtime We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting. --- src/video_core/textures/texture.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/textures') diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp index d8b88d9bc..39c08b5ae 100644 --- a/src/video_core/textures/texture.cpp +++ b/src/video_core/textures/texture.cpp @@ -72,12 +72,12 @@ float TSCEntry::MaxAnisotropy() const noexcept { } const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue(); s32 added_anisotropic{}; - if (anisotropic_settings == 0) { + if (anisotropic_settings == Settings::AnisotropyMode::Automatic) { added_anisotropic = Settings::values.resolution_info.up_scale >> Settings::values.resolution_info.down_shift; added_anisotropic = std::max(added_anisotropic - 1, 0); } else { - added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U; + added_anisotropic = static_cast(Settings::values.max_anisotropy.GetValue()) - 1U; } return static_cast(1U << (max_anisotropy + added_anisotropic)); } -- cgit v1.2.3