From 72deb773fdcc59b1df9752de4e846422b7bb5280 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 16 Apr 2020 01:34:45 -0300 Subject: shader_ir: Turn classes into data structures --- src/video_core/texture_cache/surface_params.cpp | 10 +++++----- src/video_core/texture_cache/texture_cache.h | 4 ++-- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'src/video_core/texture_cache') diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp index 0de499946..884fabffe 100644 --- a/src/video_core/texture_cache/surface_params.cpp +++ b/src/video_core/texture_cache/surface_params.cpp @@ -81,7 +81,7 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta params.pixel_format = lookup_table.GetPixelFormat( tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type); params.type = GetFormatType(params.pixel_format); - if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) { + if (entry.is_shadow && params.type == SurfaceType::ColorTexture) { switch (params.pixel_format) { case PixelFormat::R16U: case PixelFormat::R16F: @@ -108,7 +108,7 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta params.emulated_levels = 1; params.is_layered = false; } else { - params.target = TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray()); + params.target = TextureTypeToSurfaceTarget(entry.type, entry.is_array); params.width = tic.Width(); params.height = tic.Height(); params.depth = tic.Depth(); @@ -138,7 +138,7 @@ SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_tabl tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type); params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format); - params.target = ImageTypeToSurfaceTarget(entry.GetType()); + params.target = ImageTypeToSurfaceTarget(entry.type); // TODO: on 1DBuffer we should use the tic info. if (tic.IsBuffer()) { params.target = SurfaceTarget::TextureBuffer; @@ -248,12 +248,12 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface( VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget( const VideoCommon::Shader::Sampler& entry) { - return TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray()); + return TextureTypeToSurfaceTarget(entry.type, entry.is_array); } VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget( const VideoCommon::Shader::Image& entry) { - return ImageTypeToSurfaceTarget(entry.GetType()); + return ImageTypeToSurfaceTarget(entry.type); } bool SurfaceParams::IsLayered() const { diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index cf6bd005a..215d4254d 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -1156,7 +1156,7 @@ private: /// Returns true the shader sampler entry is compatible with the TIC texture type. static bool IsTypeCompatible(Tegra::Texture::TextureType tic_type, const VideoCommon::Shader::Sampler& entry) { - const auto shader_type = entry.GetType(); + const auto shader_type = entry.type; switch (tic_type) { case Tegra::Texture::TextureType::Texture1D: case Tegra::Texture::TextureType::Texture1DArray: @@ -1177,7 +1177,7 @@ private: if (shader_type == Tegra::Shader::TextureType::TextureCube) { return true; } - return shader_type == Tegra::Shader::TextureType::Texture2D && entry.IsArray(); + return shader_type == Tegra::Shader::TextureType::Texture2D && entry.is_array; } UNREACHABLE(); return true; -- cgit v1.2.3