From 2131f715730580dfeb692acdf3ae3e62ffd455c1 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 10 May 2019 23:02:14 -0300 Subject: surface_params: Optimize CreateForTexture Instead of using Common::AlignUp, use Common::AlignBits to align the texture compression factor. --- src/video_core/texture_cache/surface_params.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/video_core/texture_cache/surface_params.cpp') diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp index e7e671d8c..6f39f8468 100644 --- a/src/video_core/texture_cache/surface_params.cpp +++ b/src/video_core/texture_cache/surface_params.cpp @@ -76,8 +76,10 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system, params.type = GetFormatType(params.pixel_format); // TODO: on 1DBuffer we should use the tic info. params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray()); - params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format)); - params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format)); + params.width = + Common::AlignBits(config.tic.Width(), GetCompressionFactorShift(params.pixel_format)); + params.height = + Common::AlignBits(config.tic.Height(), GetCompressionFactorShift(params.pixel_format)); params.depth = config.tic.Depth(); if (params.target == SurfaceTarget::TextureCubemap || params.target == SurfaceTarget::TextureCubeArray) { -- cgit v1.2.3