From 8978ecb09caa91424b7117a91d22e7f54040e701 Mon Sep 17 00:00:00 2001 From: wwylele Date: Thu, 22 Jun 2017 17:22:45 +0300 Subject: gl_rasterizer: use texture buffer for fog LUT --- src/video_core/swrasterizer/rasterizer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/video_core/swrasterizer/rasterizer.cpp') diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index cd7b6c39d..512e81c08 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -584,8 +584,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve float fog_i = MathUtil::Clamp(floorf(fog_index), 0.0f, 127.0f); float fog_f = fog_index - fog_i; const auto& fog_lut_entry = g_state.fog.lut[static_cast(fog_i)]; - float fog_factor = (fog_lut_entry.value + fog_lut_entry.difference * fog_f) / - 2047.0f; // This is signed fixed point 1.11 + float fog_factor = fog_lut_entry.ToFloat() + fog_lut_entry.DiffToFloat() * fog_f; fog_factor = MathUtil::Clamp(fog_factor, 0.0f, 1.0f); // Blend the fog -- cgit v1.2.3