From 969100d41a9bd20f525d69d1791b08106f722468 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 14 Jul 2020 15:28:11 -0400 Subject: shader_cache: Make use of std::erase_if Now that we use C++20, we can also make use of std::erase_if instead of needing to do the erase-remove idiom. --- src/video_core/shader_cache.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/shader_cache.h') diff --git a/src/video_core/shader_cache.h b/src/video_core/shader_cache.h index b7608fc7b..015a789d6 100644 --- a/src/video_core/shader_cache.h +++ b/src/video_core/shader_cache.h @@ -209,11 +209,11 @@ private: } // Remove them from the cache - const auto is_removed = [&removed_shaders](std::unique_ptr& shader) { + const auto is_removed = [&removed_shaders](const std::unique_ptr& shader) { return std::find(removed_shaders.begin(), removed_shaders.end(), shader.get()) != removed_shaders.end(); }; - storage.erase(std::remove_if(storage.begin(), storage.end(), is_removed), storage.end()); + std::erase_if(storage, is_removed); } /// @brief Creates a new entry in the lookup cache and returns its pointer -- cgit v1.2.3