From 44b552be712a9db83a92710648cde4053adf876d Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 28 Oct 2020 17:05:41 -0300 Subject: shader/arithmetic: Implement FCMP immediate + register variant Trivially add the encoding for this. --- src/video_core/shader/decode/arithmetic.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/shader/decode/arithmetic.cpp') diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp index 4db329fa5..afef5948d 100644 --- a/src/video_core/shader/decode/arithmetic.cpp +++ b/src/video_core/shader/decode/arithmetic.cpp @@ -137,7 +137,8 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::FCMP_RR: - case OpCode::Id::FCMP_RC: { + case OpCode::Id::FCMP_RC: + case OpCode::Id::FCMP_IMMR: { UNIMPLEMENTED_IF(instr.fcmp.ftz == 0); Node op_c = GetRegister(instr.gpr39); Node comp = GetPredicateComparisonFloat(instr.fcmp.cond, std::move(op_c), Immediate(0.0f)); -- cgit v1.2.3