From dfb7fc8293a528d6c8cc2abef7fac5a6a7bf2883 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Thu, 3 Aug 2023 12:18:35 +0100 Subject: Fix shader dumps with nvdisasm skip fragment shaders when rasterizer is disabled initialize env_ptrs --- src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'src/video_core/renderer_vulkan') diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 4f84d8497..c1314ca99 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -584,7 +584,8 @@ std::unique_ptr PipelineCache::CreateGraphicsPipeline( ShaderPools& pools, const GraphicsPipelineCacheKey& key, std::span envs, PipelineStatistics* statistics, bool build_in_parallel) try { - LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash()); + auto hash = key.Hash(); + LOG_INFO(Render_Vulkan, "0x{:016x}", hash); size_t env_index{0}; std::array programs; const bool uses_vertex_a{key.unique_hashes[0] != 0}; @@ -611,7 +612,7 @@ std::unique_ptr PipelineCache::CreateGraphicsPipeline( const u32 cfg_offset{static_cast(env.StartAddress() + sizeof(Shader::ProgramHeader))}; Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0); if (Settings::values.dump_shaders) { - env.Dump(key.unique_hashes[index]); + env.Dump(hash, key.unique_hashes[index]); } if (!uses_vertex_a || index != 1) { // Normal path @@ -712,18 +713,19 @@ std::unique_ptr PipelineCache::CreateComputePipeline( std::unique_ptr PipelineCache::CreateComputePipeline( ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env, PipelineStatistics* statistics, bool build_in_parallel) try { + auto hash = key.Hash(); if (device.HasBrokenCompute()) { - LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", key.Hash()); + LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", hash); return nullptr; } - LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash()); + LOG_INFO(Render_Vulkan, "0x{:016x}", hash); Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; // Dump it before error. if (Settings::values.dump_shaders) { - env.Dump(key.Hash()); + env.Dump(hash, key.unique_hash); } auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; -- cgit v1.2.3