From dc96a59fa08c3e1f501964847f87d37f3d6dd035 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 6 Jan 2020 21:25:14 -0300 Subject: vk_compute_pipeline: Initial implementation This abstraction represents a Vulkan compute pipeline. --- .../renderer_vulkan/vk_compute_pipeline.h | 66 ++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 src/video_core/renderer_vulkan/vk_compute_pipeline.h (limited to 'src/video_core/renderer_vulkan/vk_compute_pipeline.h') diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.h b/src/video_core/renderer_vulkan/vk_compute_pipeline.h new file mode 100644 index 000000000..22235c6c9 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.h @@ -0,0 +1,66 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +#include "common/common_types.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/vk_descriptor_pool.h" +#include "video_core/renderer_vulkan/vk_shader_decompiler.h" + +namespace Vulkan { + +class VKDevice; +class VKScheduler; +class VKUpdateDescriptorQueue; + +class VKComputePipeline final { +public: + explicit VKComputePipeline(const VKDevice& device, VKScheduler& scheduler, + VKDescriptorPool& descriptor_pool, + VKUpdateDescriptorQueue& update_descriptor_queue, + const SPIRVShader& shader); + ~VKComputePipeline(); + + vk::DescriptorSet CommitDescriptorSet(); + + vk::Pipeline GetHandle() const { + return *pipeline; + } + + vk::PipelineLayout GetLayout() const { + return *layout; + } + + const ShaderEntries& GetEntries() { + return entries; + } + +private: + UniqueDescriptorSetLayout CreateDescriptorSetLayout() const; + + UniquePipelineLayout CreatePipelineLayout() const; + + UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate() const; + + UniqueShaderModule CreateShaderModule(const std::vector& code) const; + + UniquePipeline CreatePipeline() const; + + const VKDevice& device; + VKScheduler& scheduler; + ShaderEntries entries; + + UniqueDescriptorSetLayout descriptor_set_layout; + DescriptorAllocator descriptor_allocator; + VKUpdateDescriptorQueue& update_descriptor_queue; + UniquePipelineLayout layout; + UniqueDescriptorUpdateTemplate descriptor_template; + UniqueShaderModule shader_module; + UniquePipeline pipeline; +}; + +} // namespace Vulkan -- cgit v1.2.3