From 2fc698b040e7e25223ba6ebe31abb04b1fc65f06 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 1 Apr 2021 01:36:22 -0300 Subject: vulkan: Build pipelines in parallel at runtime Wait from the worker thread for a pipeline to build before binding it to the command buffer. This allows queueing pipelines to multiple threads. --- .../renderer_vulkan/vk_compute_pipeline.h | 30 +++++++++------------- 1 file changed, 12 insertions(+), 18 deletions(-) (limited to 'src/video_core/renderer_vulkan/vk_compute_pipeline.h') diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.h b/src/video_core/renderer_vulkan/vk_compute_pipeline.h index e82e5816b..02da504f7 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.h @@ -4,7 +4,10 @@ #pragma once +#include + #include "common/common_types.h" +#include "common/thread_worker.h" #include "shader_recompiler/shader_info.h" #include "video_core/memory_manager.h" #include "video_core/renderer_vulkan/vk_buffer_cache.h" @@ -16,36 +19,26 @@ namespace Vulkan { class Device; +class VKScheduler; class ComputePipeline { public: - explicit ComputePipeline() = default; explicit ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue, - const Shader::Info& info, vk::ShaderModule spv_module); + Common::ThreadWorker* thread_worker, const Shader::Info& info, + vk::ShaderModule spv_module); - ComputePipeline& operator=(ComputePipeline&&) noexcept = default; - ComputePipeline(ComputePipeline&&) noexcept = default; + ComputePipeline& operator=(ComputePipeline&&) noexcept = delete; + ComputePipeline(ComputePipeline&&) noexcept = delete; ComputePipeline& operator=(const ComputePipeline&) = delete; ComputePipeline(const ComputePipeline&) = delete; - void ConfigureBufferCache(BufferCache& buffer_cache); - void ConfigureTextureCache(Tegra::Engines::KeplerCompute& kepler_compute, - Tegra::MemoryManager& gpu_memory, TextureCache& texture_cache); - - [[nodiscard]] VkDescriptorSet UpdateDescriptorSet(); - - [[nodiscard]] VkPipeline Handle() const noexcept { - return *pipeline; - } - - [[nodiscard]] VkPipelineLayout PipelineLayout() const noexcept { - return *pipeline_layout; - } + void Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory, + VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache); private: - VKUpdateDescriptorQueue* update_descriptor_queue; + VKUpdateDescriptorQueue& update_descriptor_queue; Shader::Info info; vk::ShaderModule spv_module; @@ -54,6 +47,7 @@ private: vk::PipelineLayout pipeline_layout; vk::DescriptorUpdateTemplateKHR descriptor_update_template; vk::Pipeline pipeline; + std::atomic_flag building_flag{}; }; } // namespace Vulkan -- cgit v1.2.3