From fb166b5ff4b42279b2c63c69f5b5a35feafa259e Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 23 Jun 2021 01:39:21 -0300 Subject: shader: Emulate 64-bit integers when not supported Useful for mobile and Intel Xe devices. --- src/video_core/renderer_opengl/gl_device.cpp | 1 + src/video_core/renderer_opengl/gl_device.h | 5 +++++ src/video_core/renderer_opengl/gl_shader_cache.cpp | 2 +- 3 files changed, 7 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 5838fc02f..b1b5ba1ab 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -159,6 +159,7 @@ Device::Device() { has_debugging_tool_attached = IsDebugToolAttached(extensions); has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5; + has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64"); has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float; has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2; warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel; diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 0c9d6fe31..0bd277d38 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -124,6 +124,10 @@ public: return has_nv_gpu_shader_5; } + bool HasShaderInt64() const { + return has_shader_int64; + } + bool HasAmdShaderHalfFloat() const { return has_amd_shader_half_float; } @@ -172,6 +176,7 @@ private: bool use_driver_cache{}; bool has_depth_buffer_float{}; bool has_nv_gpu_shader_5{}; + bool has_shader_int64{}; bool has_amd_shader_half_float{}; bool has_sparse_texture_2{}; bool warp_size_potentially_larger_than_guest{}; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index c36b0d8cf..f2f18b18a 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -211,7 +211,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo }, host_info{ .support_float16 = false, - .support_int64 = true, + .support_int64 = device.HasShaderInt64(), } { if (use_asynchronous_shaders) { workers = CreateWorkers(); -- cgit v1.2.3