From c1811ed3d1805e0d0ab536762692e7c0e80f14dc Mon Sep 17 00:00:00 2001 From: Subv Date: Mon, 2 Jul 2018 19:09:03 -0500 Subject: GPU: Support clears that don't clear the color buffer. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 8e1171161..08c4df5dc 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -300,6 +300,20 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { void RasterizerOpenGL::Clear() { const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + GLbitfield clear_mask = 0; + if (regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B && + regs.clear_buffers.A) { + clear_mask |= GL_COLOR_BUFFER_BIT; + } + if (regs.clear_buffers.Z) + clear_mask |= GL_DEPTH_BUFFER_BIT; + + if (clear_mask == 0) + return; + + // Sync the depth test state before configuring the framebuffer surfaces. + SyncDepthTestState(); + // TODO(bunnei): Implement these const bool has_stencil = false; const bool using_color_fb = true; @@ -353,10 +367,6 @@ void RasterizerOpenGL::Clear() { regs.clear_color[3]); glClearDepth(regs.clear_depth); - GLbitfield clear_mask = GL_COLOR_BUFFER_BIT; - if (regs.clear_buffers.Z) - clear_mask |= GL_DEPTH_BUFFER_BIT; - glClear(clear_mask); // Mark framebuffer surfaces as dirty -- cgit v1.2.3