From 2e5b5c2358caaf8dfd403a30924d49c31aa962a0 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 11 Jul 2019 20:09:53 -0300 Subject: gl_rasterizer: Split SetupTextures --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 50 ++++++++++++++---------- src/video_core/renderer_opengl/gl_rasterizer.h | 10 ++++- 2 files changed, 38 insertions(+), 22 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 01d89f47d..0f0902259 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -331,7 +331,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { const auto stage_enum = static_cast(stage); SetupDrawConstBuffers(stage_enum, shader); SetupDrawGlobalMemory(stage_enum, shader); - const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)}; + const auto texture_buffer_usage{SetupDrawTextures(stage_enum, shader, base_bindings)}; const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage}; const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant); @@ -981,8 +981,9 @@ void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entr bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast(size)); } -TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader, - BaseBindings base_bindings) { +TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, + const Shader& shader, + BaseBindings base_bindings) { MICROPROFILE_SCOPE(OpenGL_Texture); const auto& gpu = system.GPU(); const auto& maxwell3d = gpu.Maxwell3D(); @@ -1004,30 +1005,39 @@ TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, c } else { texture = maxwell3d.GetStageTexture(stage, entry.GetOffset()); } - const u32 current_bindpoint = base_bindings.sampler + bindpoint; - auto& unit{state.texture_units[current_bindpoint]}; - unit.sampler = sampler_cache.GetSampler(texture.tsc); - - if (const auto view{texture_cache.GetTextureSurface(texture, entry)}; view) { - if (view->GetSurfaceParams().IsBuffer()) { - // Record that this texture is a texture buffer. - texture_buffer_usage.set(bindpoint); - } else { - // Apply swizzle to textures that are not buffers. - view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source, - texture.tic.w_source); - } - state.texture_units[current_bindpoint].texture = view->GetTexture(); - } else { - // Can occur when texture addr is null or its memory is unmapped/invalid - unit.texture = 0; + if (SetupTexture(shader, base_bindings.sampler + bindpoint, texture, entry)) { + texture_buffer_usage.set(bindpoint); } } return texture_buffer_usage; } +bool RasterizerOpenGL::SetupTexture(const Shader& shader, u32 binding, + const Tegra::Texture::FullTextureInfo& texture, + const GLShader::SamplerEntry& entry) { + auto& unit{state.texture_units[binding]}; + unit.sampler = sampler_cache.GetSampler(texture.tsc); + + const auto view = texture_cache.GetTextureSurface(texture, entry); + if (!view) { + // Can occur when texture addr is null or its memory is unmapped/invalid + unit.texture = 0; + return false; + } + unit.texture = view->GetTexture(); + + if (view->GetSurfaceParams().IsBuffer()) { + return true; + } + + // Apply swizzle to textures that are not buffers. + view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source, + texture.tic.w_source); + return false; +} + void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { const auto& regs = system.GPU().Maxwell3D().regs; const bool geometry_shaders_enabled = diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 9d20a4fbf..23ab7aff0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -32,6 +32,7 @@ #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_texture_cache.h" #include "video_core/renderer_opengl/utils.h" +#include "video_core/textures/texture.h" namespace Core { class System; @@ -137,8 +138,13 @@ private: /// Configures the current textures to use for the draw command. Returns shaders texture buffer /// usage. - TextureBufferUsage SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader, BaseBindings base_bindings); + TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, + const Shader& shader, BaseBindings base_bindings); + + /// Configures a texture. Returns true when the texture is a texture buffer. + bool SetupTexture(const Shader& shader, u32 binding, + const Tegra::Texture::FullTextureInfo& texture, + const GLShader::SamplerEntry& entry); /// Syncs the viewport and depth range to match the guest state void SyncViewport(OpenGLState& current_state); -- cgit v1.2.3