From c1ae841f47e05dc084e4961e6a027d6cdb49ace2 Mon Sep 17 00:00:00 2001 From: Subv Date: Thu, 12 Jul 2018 12:00:31 -0500 Subject: GPU: Implement the FADD32I shader instruction. --- .../renderer_opengl/gl_shader_decompiler.cpp | 23 ++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index e817aca5a..c5d27ec80 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -968,6 +968,29 @@ private: regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1); break; } + case OpCode::Id::FADD32I: { + std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); + std::string op_b = GetImmediate32(instr); + + if (instr.fadd32i.abs_a) { + op_a = "abs(" + op_a + ')'; + } + + if (instr.fadd32i.negate_a) { + op_a = "-(" + op_a + ')'; + } + + if (instr.fadd32i.abs_b) { + op_b = "abs(" + op_b + ')'; + } + + if (instr.fadd32i.negate_b) { + op_b = "-(" + op_b + ')'; + } + + regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1); + break; + } } break; } -- cgit v1.2.3