From 1d60bb65447686f8e6acd947bab8a23f05be033d Mon Sep 17 00:00:00 2001 From: Rodolfo Bogado Date: Tue, 13 Nov 2018 21:23:23 -0300 Subject: set border color not depending on the wrap mode only enable color mask for the first framebuffer id independent blending is disabled --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 0e55bee11..10d407bd2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -777,15 +777,13 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTex MaxwellToGL::DepthCompareFunc(depth_compare_func)); } - if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border || - wrap_p == Tegra::Texture::WrapMode::Border) { - const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g, - config.border_color_b, config.border_color_a}}; - if (border_color != new_border_color) { - border_color = new_border_color; - glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data()); - } + const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g, + config.border_color_b, config.border_color_a}}; + if (border_color != new_border_color) { + border_color = new_border_color; + glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data()); } + if (info.tic.use_header_opt_control == 0) { if (GLAD_GL_ARB_texture_filter_anisotropic) { glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, @@ -1022,7 +1020,9 @@ void RasterizerOpenGL::SyncStencilTestState() { void RasterizerOpenGL::SyncColorMask() { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { + size_t count = + regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1; + for (size_t i = 0; i < count; i++) { const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i]; auto& dest = state.color_mask[i]; dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE; -- cgit v1.2.3