From 3fbee093b2bf3b4c15dbc5bb48a3bc768ecedbc9 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 12 Mar 2023 21:43:31 +0100 Subject: TextureCache: refactor DMA downloads to allow multiple buffers. --- src/video_core/renderer_opengl/gl_texture_cache.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_texture_cache.h') diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 911e4607a..67d6910b4 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -212,7 +212,7 @@ public: void UploadMemory(const ImageBufferMap& map, std::span copies); - void DownloadMemory(GLuint buffer_handle, size_t buffer_offset, + void DownloadMemory(std::span buffer_handle, size_t buffer_offset, std::span copies); void DownloadMemory(ImageBufferMap& map, std::span copies); @@ -376,6 +376,7 @@ struct TextureCacheParams { using Sampler = OpenGL::Sampler; using Framebuffer = OpenGL::Framebuffer; using AsyncBuffer = u32; + using BufferType = GLuint; }; using TextureCache = VideoCommon::TextureCache; -- cgit v1.2.3