From 9e871937250cb92a13336c6c06186c41f19e1738 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 11 Jun 2020 21:24:45 -0300 Subject: video_core: Remove all Core::System references in renderer Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. --- src/video_core/renderer_opengl/gl_texture_cache.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_texture_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index f403f388a..a863ef218 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -532,10 +532,12 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const { return texture_view; } -TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system, - VideoCore::RasterizerInterface& rasterizer, - const Device& device, StateTracker& state_tracker) - : TextureCacheBase{system, rasterizer, device.HasASTC()}, state_tracker{state_tracker} { +TextureCacheOpenGL::TextureCacheOpenGL(VideoCore::RasterizerInterface& rasterizer, + Tegra::Engines::Maxwell3D& maxwell3d, + Tegra::MemoryManager& gpu_memory, const Device& device, + StateTracker& state_tracker_) + : TextureCacheBase{rasterizer, maxwell3d, gpu_memory, device.HasASTC()}, state_tracker{ + state_tracker_} { src_framebuffer.Create(); dst_framebuffer.Create(); } -- cgit v1.2.3