From e1ed218b418cd1ed94f6f25ccd0db86b63bd6bb5 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 14 Jul 2021 03:48:30 -0300 Subject: renderer_opengl: Use ARB_separate_shader_objects Ensures that states set for a particular stage are not attached to other stages which may not need them. --- src/video_core/renderer_opengl/gl_shader_util.cpp | 57 ++++++++++++----------- 1 file changed, 31 insertions(+), 26 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_util.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index 5109985f1..d432072ad 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -13,6 +13,33 @@ namespace OpenGL { +static OGLProgram LinkSeparableProgram(GLuint shader) { + OGLProgram program; + program.handle = glCreateProgram(); + glProgramParameteri(program.handle, GL_PROGRAM_SEPARABLE, GL_TRUE); + glAttachShader(program.handle, shader); + glLinkProgram(program.handle); + if (!Settings::values.renderer_debug) { + return program; + } + GLint link_status{}; + glGetProgramiv(program.handle, GL_LINK_STATUS, &link_status); + + GLint log_length{}; + glGetProgramiv(program.handle, GL_INFO_LOG_LENGTH, &log_length); + if (log_length == 0) { + return program; + } + std::string log(log_length, 0); + glGetProgramInfoLog(program.handle, log_length, nullptr, log.data()); + if (link_status == GL_FALSE) { + LOG_ERROR(Render_OpenGL, "{}", log); + } else { + LOG_WARNING(Render_OpenGL, "{}", log); + } + return program; +} + static void LogShader(GLuint shader, std::string_view code = {}) { GLint shader_status{}; glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status); @@ -36,7 +63,7 @@ static void LogShader(GLuint shader, std::string_view code = {}) { } } -void AttachShader(GLenum stage, GLuint program, std::string_view code) { +OGLProgram CreateProgram(std::string_view code, GLenum stage) { OGLShader shader; shader.handle = glCreateShader(stage); @@ -44,45 +71,23 @@ void AttachShader(GLenum stage, GLuint program, std::string_view code) { const GLchar* const code_ptr = code.data(); glShaderSource(shader.handle, 1, &code_ptr, &length); glCompileShader(shader.handle); - glAttachShader(program, shader.handle); if (Settings::values.renderer_debug) { LogShader(shader.handle, code); } + return LinkSeparableProgram(shader.handle); } -void AttachShader(GLenum stage, GLuint program, std::span code) { +OGLProgram CreateProgram(std::span code, GLenum stage) { OGLShader shader; shader.handle = glCreateShader(stage); glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(), static_cast(code.size_bytes())); glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr); - glAttachShader(program, shader.handle); if (Settings::values.renderer_debug) { LogShader(shader.handle); } -} - -void LinkProgram(GLuint program) { - glLinkProgram(program); - if (!Settings::values.renderer_debug) { - return; - } - GLint link_status{}; - glGetProgramiv(program, GL_LINK_STATUS, &link_status); - - GLint log_length{}; - glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); - if (log_length == 0) { - return; - } - std::string log(log_length, 0); - glGetProgramInfoLog(program, log_length, nullptr, log.data()); - if (link_status == GL_FALSE) { - LOG_ERROR(Render_OpenGL, "{}", log); - } else { - LOG_WARNING(Render_OpenGL, "{}", log); - } + return LinkSeparableProgram(shader.handle); } OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) { -- cgit v1.2.3