From dd35b4b18a69c02c3a22ba1a72504fbff69cfec0 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 21 Aug 2018 04:18:27 -0400 Subject: renderer_opengl: Namespace OpenGL code Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future. --- src/video_core/renderer_opengl/gl_shader_util.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_util.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index 3c087d638..5781d9d16 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -8,7 +8,7 @@ #include "common/logging/log.h" #include "video_core/renderer_opengl/gl_shader_util.h" -namespace GLShader { +namespace OpenGL::GLShader { GLuint LoadShader(const char* source, GLenum type) { const char* debug_type; @@ -47,4 +47,4 @@ GLuint LoadShader(const char* source, GLenum type) { return shader_id; } -} // namespace GLShader +} // namespace OpenGL::GLShader -- cgit v1.2.3