From d68716efdcd399b23feed502fbf7767b4d31cc05 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 27 Mar 2019 13:10:40 -0400 Subject: gl_shader_manager: Amend Doxygen string for MaxwellUniformData Previously only one line of the whole comment was in proper Doxygen formatting. --- src/video_core/renderer_opengl/gl_shader_manager.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_manager.h') diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 4970aafed..d0e0ab95b 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -15,9 +15,9 @@ namespace OpenGL::GLShader { using Tegra::Engines::Maxwell3D; /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned -// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at -// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. -// Not following that rule will cause problems on some AMD drivers. +/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at +/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. +/// Not following that rule will cause problems on some AMD drivers. struct MaxwellUniformData { void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage); alignas(16) GLvec4 viewport_flip; -- cgit v1.2.3