From 90cddf1996216fe5a1058473dfc68ba43893407e Mon Sep 17 00:00:00 2001 From: Subv Date: Mon, 4 Jun 2018 11:22:26 -0500 Subject: GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register. --- .../renderer_opengl/gl_shader_decompiler.cpp | 27 ++++++++++++++-------- 1 file changed, 18 insertions(+), 9 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index b27543a65..618c603c2 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -197,6 +197,11 @@ public: return active_type == Type::Integer; } + /// Returns the current active type of the register + Type GetActiveType() const { + return active_type; + } + /// Returns the index of the register size_t GetIndex() const { return index; @@ -328,22 +333,28 @@ public: shader.AddLine(dest + " = " + src + ';'); } - /// Generates code representing a uniform (C buffer) register. - std::string GetUniform(const Uniform& uniform, const Register& dest_reg) { + /// Generates code representing a uniform (C buffer) register, interpreted as the input type. + std::string GetUniform(const Uniform& uniform, GLSLRegister::Type type) { declr_const_buffers[uniform.index].MarkAsUsed(static_cast(uniform.index), static_cast(uniform.offset), stage); std::string value = 'c' + std::to_string(uniform.index) + '[' + std::to_string(uniform.offset) + ']'; - if (regs[dest_reg].IsFloat()) { + if (type == GLSLRegister::Type::Float) { return value; - } else if (regs[dest_reg].IsInteger()) { + } else if (type == GLSLRegister::Type::Integer) { return "floatBitsToInt(" + value + ')'; } else { UNREACHABLE(); } } + /// Generates code representing a uniform (C buffer) register, interpreted as the type of the + /// destination register. + std::string GetUniform(const Uniform& uniform, const Register& dest_reg) { + return GetUniform(uniform, regs[dest_reg].GetActiveType()); + } + /// Add declarations for registers void GenerateDeclarations() { for (const auto& reg : regs) { @@ -986,7 +997,7 @@ private: if (instr.is_b_gpr) { op_b += regs.GetRegisterAsFloat(instr.gpr20); } else { - op_b += regs.GetUniform(instr.uniform, instr.gpr0); + op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Float); } } @@ -1027,9 +1038,7 @@ private: if (instr.is_b_gpr) { op_b += regs.GetRegisterAsInteger(instr.gpr20, 0, instr.isetp.is_signed); } else { - // TODO(Subv): This family of instructions don't store to a GPR, but GetUniform - // needs to know the type of the output register. - op_b += regs.GetUniform(instr.uniform, instr.gpr0); + op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Integer); } using Tegra::Shader::Pred; @@ -1075,7 +1084,7 @@ private: if (instr.is_b_gpr) { op_b += regs.GetRegisterAsFloat(instr.gpr20); } else { - op_b += regs.GetUniform(instr.uniform, instr.gpr0); + op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Float); } } -- cgit v1.2.3