From 75c5be55af3e0db249cb1bb0c0dd1de6e326849d Mon Sep 17 00:00:00 2001 From: Ameer J <52414509+ameerj@users.noreply.github.com> Date: Tue, 31 Oct 2023 20:02:11 -0400 Subject: shader_recompiler: Align SSBO offsets in GlobalMemory functions --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 69f6759e6..26f2d0ea7 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -232,6 +232,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .has_gl_bool_ref_bug = device.HasBoolRefBug(), .ignore_nan_fp_comparisons = true, .gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(), + .min_ssbo_alignment = device.GetShaderStorageBufferAlignment(), }, host_info{ .support_float64 = true, -- cgit v1.2.3