From 11f04f1022d0820a1fdba38221ecd38f19d86d9e Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 4 Jul 2021 00:34:53 -0400 Subject: shader: Ignore global memory ops on devices lacking int64 support --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 2d7eb3e33..58a4f0fb4 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -168,6 +168,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .support_descriptor_aliasing = false, .support_int8 = false, .support_int16 = false, + .support_int64 = device.HasShaderInt64(), .support_vertex_instance_id = true, .support_float_controls = false, .support_separate_denorm_behavior = false, -- cgit v1.2.3