From 0eaf7e1daafb6789d40fd760cc022f3ec91301c4 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 23 Aug 2020 21:23:54 -0300 Subject: gl_shader_util: Use std::string_view instead of star pointer This allows us passing any type of string and hinting the length of the string to the OpenGL driver. --- src/video_core/renderer_opengl/gl_resource_manager.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_resource_manager.h') diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h index b05cb641c..f48398669 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.h +++ b/src/video_core/renderer_opengl/gl_resource_manager.h @@ -4,6 +4,7 @@ #pragma once +#include #include #include #include "common/common_types.h" @@ -127,7 +128,7 @@ public: return *this; } - void Create(const char* source, GLenum type); + void Create(std::string_view source, GLenum type); void Release(); -- cgit v1.2.3