From 03137086dbb341052121e798ef7895ace19dd685 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Tue, 7 Mar 2023 22:33:11 -0500 Subject: OpenGL: Prefer glClientWaitSync for OGLSync objects At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS. --- src/video_core/renderer_opengl/gl_resource_manager.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_resource_manager.h') diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h index bc05ba4bd..77362acd2 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.h +++ b/src/video_core/renderer_opengl/gl_resource_manager.h @@ -263,6 +263,9 @@ public: /// Deletes the internal OpenGL resource void Release(); + /// Checks if the sync has been signaled + bool IsSignaled() const noexcept; + GLsync handle = 0; }; -- cgit v1.2.3