From da0aa4da6bc853c7afcc735a1cb68917feeefd42 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 18 Dec 2019 19:26:52 -0300 Subject: gl_rasterizer: Implement RASTERIZE_ENABLE RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it naturally using this. NVN games expect rasterize to be enabled by default, reflect that in our initial GPU state. --- src/video_core/renderer_opengl/gl_rasterizer.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 04c1ca551..6a27cf497 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -168,6 +168,9 @@ private: /// Syncs the point state to match the guest state void SyncPointState(); + /// Syncs the rasterizer enable state to match the guest state + void SyncRasterizeEnable(OpenGLState& current_state); + /// Syncs Color Mask void SyncColorMask(); -- cgit v1.2.3