From 642c14f0c7ee71f1f4daa50cee84ec9143697af6 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sat, 27 May 2023 21:46:15 -0400 Subject: OpenGL: Make use of persistent buffer maps in buffer cache downloads Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache. In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being. --- src/video_core/renderer_opengl/gl_rasterizer.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 410d8ffc5..a73ad15c1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -230,6 +230,7 @@ private: ProgramManager& program_manager; StateTracker& state_tracker; + StagingBufferPool staging_buffer_pool; TextureCacheRuntime texture_cache_runtime; TextureCache texture_cache; BufferCacheRuntime buffer_cache_runtime; -- cgit v1.2.3