From 7ffb672f6178cc18fe70f3c798a55298ba275be5 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 10 Dec 2019 17:33:49 -0400 Subject: Maxwell3D: Implement Depth Mode. This commit finishes adding depth mode that was reverted before due to other unresolved issues. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 9eef7fcd2..88d78d2ad 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1028,6 +1028,10 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { flip_y = !flip_y; } state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT; + state.clip_control.depth_mode = + regs.depth_mode == Tegra::Engines::Maxwell3D::Regs::DepthMode::ZeroToOne + ? GL_ZERO_TO_ONE + : GL_NEGATIVE_ONE_TO_ONE; } void RasterizerOpenGL::SyncClipEnabled( -- cgit v1.2.3