From adb591a757ccb289634920d51cf519b515ca32b6 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 26 May 2021 18:32:59 -0300 Subject: glasm: Use storage buffers instead of global memory when possible --- src/video_core/renderer_opengl/gl_device.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_device.h') diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 152a3acd3..d67f5693c 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -13,7 +13,6 @@ namespace OpenGL { class Device { public: explicit Device(); - explicit Device(std::nullptr_t); [[nodiscard]] std::string GetVendorName() const; @@ -41,6 +40,10 @@ public: return max_compute_shared_memory_size; } + u32 GetMaxGLASMStorageBufferBlocks() const { + return max_glasm_storage_buffer_blocks; + } + bool HasWarpIntrinsics() const { return has_warp_intrinsics; } @@ -124,6 +127,7 @@ private: u32 max_vertex_attributes{}; u32 max_varyings{}; u32 max_compute_shared_memory_size{}; + u32 max_glasm_storage_buffer_blocks{}; bool has_warp_intrinsics{}; bool has_shader_ballot{}; bool has_vertex_viewport_layer{}; -- cgit v1.2.3