From 372bca5945bc455e12bb9d309679e0bb8c00283d Mon Sep 17 00:00:00 2001 From: Ameer J <52414509+ameerj@users.noreply.github.com> Date: Tue, 19 Dec 2023 15:53:36 -0500 Subject: gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory Workaround Nvidia drivers complaining when a buffer is bound as both a vertex buffer and transform feedback buffer --- src/video_core/renderer_opengl/gl_device.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_device.h') diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 96034ea4a..a5a6bbbba 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -72,6 +72,10 @@ public: return has_texture_shadow_lod; } + bool HasVertexBufferUnifiedMemory() const { + return has_vertex_buffer_unified_memory; + } + bool HasASTC() const { return has_astc; } @@ -211,6 +215,7 @@ private: bool has_vertex_viewport_layer{}; bool has_image_load_formatted{}; bool has_texture_shadow_lod{}; + bool has_vertex_buffer_unified_memory{}; bool has_astc{}; bool has_variable_aoffi{}; bool has_component_indexing_bug{}; -- cgit v1.2.3