From 9e871937250cb92a13336c6c06186c41f19e1738 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 11 Jun 2020 21:24:45 -0300 Subject: video_core: Remove all Core::System references in renderer Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. --- src/video_core/renderer_opengl/gl_buffer_cache.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_buffer_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index e866d8f2f..b1c4cd62f 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -59,9 +59,10 @@ void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst static_cast(dst_offset), static_cast(size)); } -OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, +OGLBufferCache::OGLBufferCache(VideoCore::RasterizerInterface& rasterizer, + Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory, const Device& device_, std::size_t stream_size) - : GenericBufferCache{rasterizer, system, + : GenericBufferCache{rasterizer, gpu_memory, cpu_memory, std::make_unique(device_, stream_size, true)}, device{device_} { if (!device.HasFastBufferSubData()) { -- cgit v1.2.3