From 7a5eda59146306dedaf3e6f07f97a8c6898543dd Mon Sep 17 00:00:00 2001 From: Frederic L Date: Tue, 30 Oct 2018 05:03:25 +0100 Subject: global: Use std::optional instead of boost::optional (#1578) * get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build --- src/video_core/renderer_opengl/gl_buffer_cache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_buffer_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index c142095c5..41a54b3e7 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -17,7 +17,7 @@ OGLBufferCache::OGLBufferCache(std::size_t size) : stream_buffer(GL_ARRAY_BUFFER GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, std::size_t alignment, bool cache) { auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); - const boost::optional cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; + const std::optional cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; // Cache management is a big overhead, so only cache entries with a given size. // TODO: Figure out which size is the best for given games. -- cgit v1.2.3