From 642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2 Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 21 Jul 2015 19:04:05 -0400 Subject: GPU: Refactor "VertexShader" namespace to "Shader". - Also renames "vertex_shader.*" to "shader_interpreter.*" --- src/video_core/hwrasterizer_base.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/video_core/hwrasterizer_base.h') diff --git a/src/video_core/hwrasterizer_base.h b/src/video_core/hwrasterizer_base.h index c8746c608..54b8892fb 100644 --- a/src/video_core/hwrasterizer_base.h +++ b/src/video_core/hwrasterizer_base.h @@ -7,7 +7,7 @@ #include "common/common_types.h" namespace Pica { -namespace VertexShader { +namespace Shader { struct OutputVertex; } } @@ -24,9 +24,9 @@ public: virtual void Reset() = 0; /// Queues the primitive formed by the given vertices for rendering - virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0, - const Pica::VertexShader::OutputVertex& v1, - const Pica::VertexShader::OutputVertex& v2) = 0; + virtual void AddTriangle(const Pica::Shader::OutputVertex& v0, + const Pica::Shader::OutputVertex& v1, + const Pica::Shader::OutputVertex& v2) = 0; /// Draw the current batch of triangles virtual void DrawTriangles() = 0; -- cgit v1.2.3