From 9568d3bc60c428cd7e13ef67cc50cfdbdc7a7c8f Mon Sep 17 00:00:00 2001 From: Squall-Leonhart Date: Wed, 4 Oct 2023 19:07:05 +1100 Subject: Implements D32_Float to A8B8G8R8_UNORM format copy Corrects some visual issues in games such as Disney SpeedStorm --- src/video_core/host_shaders/CMakeLists.txt | 1 + src/video_core/host_shaders/convert_d32f_to_abgr8.frag | 14 ++++++++++++++ 2 files changed, 15 insertions(+) create mode 100644 src/video_core/host_shaders/convert_d32f_to_abgr8.frag (limited to 'src/video_core/host_shaders') diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 6b912027f..8bb429578 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -19,6 +19,7 @@ set(SHADER_FILES block_linear_unswizzle_2d.comp block_linear_unswizzle_3d.comp convert_abgr8_to_d24s8.frag + convert_d32f_to_abgr8.frag convert_d24s8_to_abgr8.frag convert_depth_to_float.frag convert_float_to_depth.frag diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag new file mode 100644 index 000000000..b7012a61d --- /dev/null +++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag @@ -0,0 +1,14 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 450 + +layout(binding = 0) uniform sampler2D depth_tex; + +layout(location = 0) out vec4 color; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + float depth = textureLod(depth_tex, coord, 0).r; + color = vec4(vec3(depth), 1.0); // Convert depth to grayscale color +} -- cgit v1.2.3